Interview Room                                                                 
 
 
 
 
"Is this alright?" asks the young cop. "Do you need the lights lower, or incense, or something?"
 
"This is fine. I just need to see him, ask some questions."
 
"Okay," he nods. "Just buzz the buzzer when you're done." He leaves, pulling the metal door to with the click of a magnetic lock. Across the table from you the man stiffens, waiting for you to speak.
 
INSIGHT
An interactive investigation, by Jon Ingold (c) 2003
Type HELP for brief instructions.
Release 4 / Serial number 030209 / Inform v6.21 Library 6/10
 
Interview Room
The six walls are metal. This is a box in which nothing happens but people talk, and fans whir air in and out to help the words move along. By the door in the north wall is a small red button that rings the buzzer for the guard, and it's smart enough to know who's pushing. This isn't a place people leave of their own accord, and they rarely come here that way either.
 
The man across the table from you is no different. His eyes are sagging from lack of sleep, and he is sweating just a little even though the air is regulated to be cold.
 
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