Workspace                                                      a fresh start   
 
 
 
 
Time for a fresh start.
 
You've been slogging towards the goal -- true metasemanticity -- for months. Code-logic sparkles in your dreams and mutters in your ears. You've made great strides of progress, thrown them away, rewritten, rearranged, refactored -- but the contract deadline is crawling down your throat. No escaping that. You've got to pull this project together, and soon.
 
So forget all of the environment modelling, the texture cores, the interface splicing. You're going to build on basic physical forces. Like heat, light, maybe mass... Make it feel real, in the user's gut.
 
Dual Transform
A Metasemantic Construction by Andrew Plotkin ("Nigel Smith")
Release 5 / Serial number 100225 / Inform 7 build 5Z71 (I6/v6.31 lib 6/12N)
(Type "about" for credits and game information.)
 
Workspace
Nothing surrounds you. The virtual space is unbounded and absolutely blank. Just the opposite of what you're aiming at, you think wryly.
 
With a mental flick, you call up the archetype of a force. Pressure, you decide. Mathematically simple, but instinctual. The archetype forms before you: a simple equation hanging in the workspace.
 
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